AI Insights · Timothy · April 2022
Top 5 Season Pass Games on iOS in Italy: Q1 2022
Analyzing the performance of the top 5 season pass games on iOS in Italy during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 season pass games on iOS in Italy displayed varying trends in downloads, revenue, and active users. The data, provided by Sensor Tower, reveals insights into the performance of these popular titles.
Candy Crush Saga observed a steady increase in weekly revenue, peaking at approximately $153K in the week of February 21. Weekly downloads showed a gradual decline, starting from 13K in late December to about 8.7K by the end of March. The game maintained a relatively stable number of weekly active users, fluctuating around the 100K mark, with a peak of 114K in the week of February 21.
Homescapes experienced a mixed trend in weekly revenue, starting at $101K in late December and peaking at $115K in late January before a decline to $80.6K by the end of March. Weekly downloads saw a significant drop from 15K in early January to about 6K by the end of March. Active users showed a notable increase, peaking at 296K in late January, but then stabilized around 143K towards the end of the quarter.
Hay Day showed an impressive rise in weekly revenue, hitting $153K in the final week of March from a starting point of $27.9K in late December. Weekly downloads also saw a peak of 166K in early February but declined to around 34K by the end of March. Active users followed a similar upward trend, reaching 1.5M in early March before slightly declining to 1.3M by the end of the quarter.
Genshin Impact: Natlan Launch had fluctuating weekly revenue, with notable peaks of $142K in early January and late January, and a peak of $152K in the final week of March. Weekly downloads remained relatively low, averaging around 4K throughout the quarter. Active users remained stable, averaging around 37K to 40K, with a slight peak of 41K in late January.
Brawl Stars maintained a consistent weekly revenue, peaking at $129K in late January and ending the quarter with $72.6K. Weekly downloads showed a downward trend, starting at 16K in late December and dropping to around 10K by the end of March. The game saw a high number of active users, peaking at 356K in late January and stabilizing around 277K towards the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.